Much social creativity involves human collaboration through and about artefacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models. To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners, (ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour.

The goal of the COLLAGE project is to design, develop and validate an innovative Social Creativity Service-Set which will support the synergistic interlinking of learning processes, resources and systems with social computing services for inspiring learners, social affinity spaces for leveraging expression and exploration, and social game mechanics for supporting social evaluation and appreciation of creative behaviour.


Creative thinking and activities are motivated by rewards, credits, and acknowledgements by others (e.g., peers).  Service: Influencing Behaviours). Through games, we can support evaluation of innovative ideas and appreciation of participation in creative activities without hindering social interaction and exposure to challenging situations and experimentation. The COLLAGE service set will employ advanced game mechanics for leveraging social evaluation and appreciation of creative behaviour in the learning process. The gaming infrastructure will provide challenging situations to learners, empowering them to develop innovative approaches on specific learning topics with added value in their environment.

The high-level technical architecture of the COLLAGE service-set is based on the approach that social creativity can be leveraged with the provision of a set of computational support (social computational systems, affinity spaces and game mechanics) which are provided as cloud services and which can be loosely coupled to existing learning platforms

The project implementation plan is organized over a 36 month period. Based on the presented architecture and in order to guarantee smooth and effective project execution and progress, we have defined 8 work packages:

WP1 Conceptual Architecture, focusing on research and development of new descriptive theoretical models of social creativity and learning that the envisaged COLLAGE services will be designed to support. This work package will define COLLAGE conceptual architecture and will provide the baseline for the project’s conceptual research;

WP2 Social Affinity Spaces in the Learning Process, focusing on providing functionalities for purposeful social interaction, exploration and for creating and composing creative ideas. On top of services for collaboration and creation/ visualization of ideas, scenario-based social creativity themes which will be implemented;

WP3 Game Mechanics for Learner Engagement, focusing on designing appropriate game mechanics and providing services for injecting fun, engaging and enjoyable mechanisms in social affinity spaces for the purpose of leveraging evaluation and appreciation of newly generated content;

WP4 Social Computational Systems for Leaner Inspiration and Creativity, focusing on the design and implementation of active search and recommendation services for the purpose of stimulating and fostering inspiration and originality;

WP5 Mash-up of cloud-enabled COLLAGE Service-set, focusing on the integration of the services implemented in WP2-4 in a loosely-coupled, cloud-enabled Service-Set. We will identify the most suitable technologies to employ for the cloud enablement of the COLLAGE Services. Based on elaborated pilot use cases and the COLLAGE model of social creativity in learning, service mash-ups will be implemented in order to be readily used in the pilot cases.

WP6 Deployment and Evaluation, focusing on the development of use cases, their implementation, testing and evaluation in three complementary real-world pilot studies. WP6 will be strongly linked to WP5 as it will test the Mash-ups of Cloud-Enabled COLLAGE services.

WP7 Dissemination & Exploitation, will focus on the dissemination of project objectives and results, establishing an effective plan for getting the interest of potential users, and ensuring a proper impact in companies and organizations, but not only. Furthermore this work package will provide the exploitation of the project results mainly through the participating technology providing companies as well through the pilot users and the research partners.

WP8 Project Management, will provide efficient management of the projects tasks as well relations to the Commission and public.


COLLAGE aims to generate:

  • Economic impact by enabling SMEs and large organizations to capitalize on the creative capabilities of their employees through new value creation;
  • Technological impact by advancing leading edge technologies (context-aware computing, web analytics and social computational systems) towards creativity support.
  • Impact on TEL by providing an open-source service-set for social creativity able to mash-up with existing learning processes and solutions.
  • Scientific impact by advancing research in prominent research areas such as creativity models for learning, game-based learning and social recommender systems.